⚙️Interactive demo
A* Pathfinding Demo
Interactive visualization of A* pathfinding algorithm with heuristics
A* Algorithm
- ✓Step-by-step algorithm visualization
- ✓Interactive obstacle placement
- ✓Real-time heuristic display (F, G, H scores)
Projects
Game AI systems including an interactive A* pathfinding visualizer, a behavior tree system with GOAP integration for hierarchical squad AI, and a real-time flocking simulation using Reynolds' algorithm with multi-threading via Unity's Burst Compiler.
Interactive visualization of A* pathfinding algorithm with heuristics

Hierarchical AI decision-making with GOAP integration

Real-time collective behavior simulation using Reynolds' algorithm