Projects

Procedural Generation Systems

Procedural generation systems including IK-based procedural animation using the FABRIK algorithm for dynamic terrain adaptation, and Wave Function Collapse city generation for infinite, replayable tactical environments in Unity.

procedural generation Unitywave function collapse gameprocedural animation UnityIK animation programmerFABRIK algorithm Unitygame systems programmer
Procedural Animation

Procedural Animation

Animating movement and behavior using IKs

C#FABRIK algorithmUnity
  • Smooth walk cycle
  • Dynamic terrain adaptation
  • Configurable leg count
Wave Function Collapse

Wave Function Collapse

City Generation using WFC algorithm

C#Spatial AlgorithmsCity GenerationWave Function CollapseUnity
  • Modular tile-based generation
  • Dynamic Combat Arena
  • Infinite replayable tactical environment

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