
Procedural Animation
Animating movement and behavior using IKs
C#FABRIK algorithmUnity
- ✓Smooth walk cycle
- ✓Dynamic terrain adaptation
- ✓Configurable leg count
Projects
Procedural generation systems including IK-based procedural animation using the FABRIK algorithm for dynamic terrain adaptation, and Wave Function Collapse city generation for infinite, replayable tactical environments in Unity.

Animating movement and behavior using IKs

City Generation using WFC algorithm